First, some backstory: Every year for the Superbowl Neoscape has an official football squares sheet. Somebody from the office is designated keeper of the paper and accountant for noting and collecting any funds that may have been wagered. They are also tasked with answering the same questions over and over like ‘how many squares have I filled in’ and ‘how much do I owe?’ and ‘how many squares are left?’. Once 100 squares are filled out the random number generation for scores is made. We used to ask Nils to break out his Python script for random number generation and then fill in the numbers. Not a huge task, this football squares sheet creation – but could it be improved?
It all seemed so simple, an 11-mile obstacle course—oh, how wrong I was. In hindsight, how could I have known? What the bloody hell is a mile anyway? I’m Australian.
As the newest recruit to the Neoscape fraternity, I saw the Tough Mudder as a great team building exercise, a way get to know the team away from the stresses of the everyday. My first serious training run was with Rob MacLeod, one of the founding partners of the company. It was with a certain amount of brashness (the kind that you regret 10 minutes later) that I thought to myself, “I’ll go easy on you, old man.” After spending the next hour looking at Rob’s feet pound away at the pavement in front of me—never tiring, never wavering—I realized the levity of my foolishness; this was going to hurt.
Soon my best friend became the white line: a thin strip of white paint on bitumen that I would stare at mile after mile, transfixed, each step another step closer or another step further. Either way, it didn’t matter. Soon three miles became four, and six, then eight. Soon I would look forward to the pain. It felt good (like Rocky 1 except for the sweatpants); Eye of the Tiger was the soundtrack to my life.
As we gathered one early, cold Jersey morning, a team of misfits, a team of champions, we joked and laughed, nervously. We’d seen what was ahead; we knew what was to come. We were ready; we trained for this; we knelt in the dust; we repeated the Tough Mudder creed; we were Soviet Beagle Force 6…
Squint/Opera is proud and excited to unveil Doodle Bar v2.0 - come along for a drink and a scribble. We made some pumpkins for last nights opening - check out the talent! We’ll post some photos of the space next week.
Fooch Chi Sung heads up Squint/Opera’s Australia studio and will hold a keynote lecture at the Arup Design School in Melbourne on 22nd October. Each year Arup runs an internal design school to invigorate and introduce alternative ways of thinking.